![]() The Nyra character model showcased throughout the workshop was created by the incredibly talented Paul Tosca. From establishing a character pipeline to setting up the bind skeleton and creating a control rig, all the way through to building automated rigging and animation systems this workshop details the entire workflow in Maya. ![]() While character rigging can often feel overwhelming, it doesn’t need to be Taylor shares industry-proven techniques gained through experience working on titles including Walking Dead: Saints & Sinners and Medal of Honor: Above and Beyond, to help you break through any hurdles.įollow along as Taylor introduces fundamental rigging concepts and walks through the steps to building efficient character rigs for games. This 5-hour workshop by Taylor Whitsett, a Technical Animator at Respawn Entertainment, reveals how to apply basic rigging principles to create complex character rigs creatively. Only the buyer can use the downloaded files, please refrain from sharing or distributing them in any way.Learn the core concepts of character rigging in Maya and how to build production-ready, animator-friendly character rigs. Non-commercial animation contests and challenges like 11 Second Club and AnimChallenge are ok! You are allowed to use these rigs on your animation reel or portfolio. No racist, pornographic or otherwise offensive content.Įducational, non commercial use only. I’d love to get feedback from you regarding any bugs or your impression with these rigs! You can contact me through my website. On the coming months, I will be developing more characters from different ethnicities. ![]() ![]() The rigs include diffuse textures for the body and shoes. Theres more to it than that, but for now - if you want to change the model at this point youd have to disable all the controls for the skeleton (Modify-Evaluate Nodes-Ignore All), then return the skeleton to the pose it was in when initially. With this project I hope to help balance the limited choice in terms of race that animators have when picking a character rig, so that they have the tools to generate more racially diverse content in their animation exercises and at the same time avoid the problems of clashing character designs that animators usually have when combining different rigs in their exercises by developing several characters with the same design style. ![]()
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